Global Gaming Expo (G2E) is the premier gaming trade show and conference Commercial and Native American gaming professionals.
: Speaker List
Speaker View
Below is a listing of all sessions the speaker is scheduled to present.
Mark Pace
Vice President Network Gaming Engineering & Operations
WMS Gaming, Inc.
Speaker Bio
Mark Pace is vice president of network gaming engineering and operations at WMS. In that capacity, he oversees system engineering, network gaming technical operations, jurisdictional regulatory engineering, business analytics and Class II operations. Pace has more than 29 years of industry experience and has held positions in accounting, finance, information technology, slot operations and regulatory affairs. He holds a bachelors degree from Richard Stockton College of New Jersey.
Monday, November 17, 2008
GAMING TECHNOLOGY
Slot Technology & Operations, Server Based & IT Applications, RFID, and more.
Thumbs Up: The Importance of GSA-Certified Products Room: N107 ~ 10:30 am - 11:30 am (Monday, November 17, 2008)
Developing Session Partner:
Game designers and systems developers want their products to be successful. But do you believe it will work or do you know it will? Learn how using GSA-certified products can help ensure that your games and systems will do what you expect the day you plug them in.
Moderator:
Mark Pace - Vice President Network Gaming Engineering & Operations, WMS Gaming, Inc.
Speaker:
Mick Constantino - Director of Solutions for Casino Systems, MGM MIRAGE
Dave Daniels - Senior Director of Engineering, Gaming Laboratories International LLC
Tony Green - Director of Advanced Product Development, Bally Technologies, Inc.
Adrian Marcu - Vice President Global Technical Architecture, International Game Technology (IGT)
Wednesday, November 19, 2008
GAMING TECHNOLOGY
Slot Technology & Operations, Server Based & IT Applications, RFID, and more.
Evolution or Revolution? The Impact of Server-Based Gaming on Operations Room: N112 ~ 9:15 am - 10:15 am (Wednesday, November 19, 2008)
General:
What is server-based gaming and how does it work? What are its implications on the way you currently do things? What new obligations does it require? What new tools will it provide? These and other operational issues will be discussed by operators and vendors during an informative panel discussion.
Moderator:
Dean Macomber - President, Macomber International, Inc.
Speaker:
Jay Bertsch - Director of Corporate Development, Konami Gaming, Inc.
Phil Bury - Manager sbX Product Management, International Game Technology (IGT)
Mark Pace - Vice President Network Gaming Engineering & Operations, WMS Gaming, Inc.